Rules Book

    • Play Area: 
      • Matted 16x16 Play area Minimum. 
      • Time: 2 / 2 minute Rounds 
      • Referee: 1
      • Timekeeper: 1
      • Scorekeeper: 1 
      Objective of the Game.  
      • To off balance the opponent and to make their body touch the ground. 
       
      Attribute development. 
      • Balance. Base. Tactics of dis balancing the opponent by way of utilizing pull push turn twist snap and lift force. 
      • Learning to create a solid base. Balance and both offensive and defensive force management.  
      • By Applying strategy and sound technique to win the game. 

      Starting position 

      Kneeling with inside out side arm grip.

      Point 

      Points are scored when a players Hand body,  Rear,  back touches the floor from being dis balanced by other players techniques.  

      Fouls. 
      • Overly Aggressive behavior and use of force. 
      • Not gripping properly. Letting go of the grip. 
      • Grabbing any part of clothing or hair. Pushing on or grabbing any part of the body other than the triceps and Biceps. 
      • No pinching or any type of striking.  
      • Avoiding or stalling the match.  
      • Running out of bounds deliberately. 
      • Unbecoming sportsman behavior.  
      • Not showing respect to the opponent.  Officials coaches and spectators.  
      Disqualification. 
      • Accumulation of two or more fouls.  
      • Overley Aggressive and unsportsmanlike behavior. 
      Rounds. 
      • 2 X 2 minute rounds. With 1 minute break in between. 
      • The break can be utilized for coaching and or resting. 
      Winning criteria. 
      • Accumulation of total points scored in both rounds. The person with the highest score wins. 
      • If the score is equal then fouls will determine the winner or looser. 
      • If all is equal then a THIRD 1 minute round will be played.  Anyone who scores the first point wins. If no point or no foul is made. Then the More aggressive player will be awarded the match. 
      • The referee well determine the level of skilled aggression and the determination to win. The player attempting to score is termed as a more aggressive player. 
      End play 
      • Both players shake hands / Bow. 
      • Arm is raised by referee. 
      • Both players show respect to other players coach by way of shaking hand or bow. 
      • Both players Show of respect to all on the Mat officials. 
      Wait for awards if needed. Walk out of May and bow.
    • Play Area: 
      • Matted 18x18 Play area Minimum. 
      • Referee: 1
      • Timekeeper: 1
      • Scorekeeper: 1
      Starting Position  
      • Both players on one knee.
      • Opposite knee touching the mat.
      • One hand on neck the other hand on the outside the opponents arm by the elbow.
      Objective of the Game.  
      • To make the other players back and shoulders touch the Mat. 1 point is awarded for each clean pin.
       
      Attribute development. 
      • Strength. Strategy. Skill. Pull push turn twist rotate lift force Development. Offensive and defensive skill to maintain and disrupt balance is gained. Understand of body positioning and leverage is developed. Stamina and endurance is developed. Timing and speed is developed. It is an overall total body workout.
      Fouls. 
      • Striking. Pinching. Small joint manipulation. Slamming. Pushing the face.
      • Choking. Any type of arm or leg locking.
      • Using Overley aggressive force.
      • Running out of boundary deliberately. Avoiding the match by way of stalling or disengaging. Unsportsmanlike conduct. Grabbing of clothing or hair.
      Disqualification. 
      • Accumulation of two or more fouls.
      • Unsportsmanlike conduct.
      • Overly aggressive force.
      Rounds. 
      • 2 X 2 Minute rounds. With a 1 minute break in between.
      • The break can be utilized for coaching and or resting. 
      Over Time 
      • 1 x 1 minute overtime round.
      Clothing
      • CGL approved Rash guard. Martial arts uniform. Or appreciate atheistic clothing approved by the promoter. 
    • Play Area: 
      • Matted 18x18 Play area Minimum. 
      • Referee: 1
      • Timekeeper: 1
      • Scorekeeper: 1
      • One coach allowed.
      Starting Position  
      • Both players on one knee.
      • Opposite knee touching the mat.
      • One hand on neck the other hand on the outside the opponents arm by the elbow.
      Objective of the Game.

      OFFENSIVE SKILLS.
      • To score points by way of taking down the other player. Using only below the waist arm to legs only or arm assisted by legs takedown skills. Like Mostly used in wrestling. Such as a double leg takedown. High single. Ankle pick. Etc. this is where one uses arm and leg assisted take down skills. All at low level with low level attacks. Below the belt.
      DEFENSIVE SKILLS.​ 
      • The player uses defensive skills to neutralize his opponents take down attempts. By way of using but not limited to. Sprawling. Cross face frames.
      • Shoulder or body frames. Bicep control. Over and underhook defenses. Snap downs Wizzer. Pushing away stopping or jamming the attack by way of arm stoppage. Etc .
      • Switching stances and moving defensively. But not running from or avoiding the match. Must use proper skill and strategy to stop the takedown attempts.
      ATTRIBUTE DEVELOPMENT.
      • Level change strategies.
      • Commitment and penetration shot development.
      • Agility. Balance. Speed. Timing. Range and reach management. Problem solving and strategic tactics development.
      GAME OBJECTIVES
      • To score points by way of taking down the other player / Opponent.
      • This is done by way of executing and attempting lower body take down techniques. Such as a double leg. High single. Ankle pick. Tackle rush. Etc. all and only below the belt / waist. Hand assisted skills and techniques.
      • When the player downs an opponent successfully without losing their own balance and control then it is deemed a point scored.
      • If both players fall then it is deemed no point. The attacker must maintain composer. Balance. And Control.
      STARTING POSITION.
      • Both players start standing up within arms reach. This is determined by way of touching both palms. Arms to be Extended our in front of their chest and palms to touch. Like giving a Double high five. This range determines the starting point. As soon as the range is determined the referee will give the start command.
      • Play starts as one player is designated to attack and execute the take downs. After every take down is scored the game starts from the center of the Mat. As the takedown is executed points are awarded to the first attacking player. The round lasts 1:30 minutes.
      • After the first round. The roles of the players switch. Hence the attacker becomes the defender and the defender becomes the attacker.
      • Another 1:5 minute round is now allocated to the new attacker to score points by way of taking down the defender. Using the very same approved techniques as were for the first round attacker.
      • After each takedown is successful a point is awarded. The play starts from the center of the Mat.
      DETERMINING THE VICTOR.
      • After the two rounds. The player with the highest score wins.
      • If the score is the tied. Then the Victor is determined by who had the most or the least fouls. The person with no or the least fouls is then awarded victory.
      • In case of both players having no or similar number of fouls then one more 1:00 minute round is allocated to determine the winner. Player who scores the first clean takedown is awarded victory.
      • In case of a draw in the third overtime round the victory is awarded to the more aggressive offensive player. Meaning the one who is trying to score and is not playing a defensive game.
      REST AND COACHING PERIOD.
      • A 1 minute Rest period and coaching period is awarded to both players between rounds.
      FOULS.​ 
      • Players not attacking or defending. Stalling the play may result in a warning and then a foul.
      • Intentionality striking.
      • Running from the attacker to avoid takedown.
      • Unbecoming sportsman behavior.
      • Running out of bounds.
      • Slamming and throwing the opponent maliciously. High amplitude throws and dumps.
      • Kicking rather than sweeping and tripping.
      • Grabbing of clothes.
      • Grabbing Hair.
      • Eye gouging.
      • Small joint manipulation.
      • Striking. Or using moves that may become a strike.
      • Hard snapdown to pin the attacker.
      • Kneeing.
      DISQUALIFICATION.
      • Accumulation of two or more fouls will result in disqualification.
      • Deliberate aggression and striking will result in immediate disqualification.
      • Drawing blood. Hard Slamming. Bruising.
      • Will result in immediate disqualification.
      • Unsportsmanlike behavior will result in immediate disqualification.
      • Unsportsmanlike conduct by player. Coach or teammate will result in immediate disqualification.
      END OF GAME PROTOCOL.
      • The players will bow or shake hands with each other as well as they will walk up to the referee and officials to show respect by way of bowing and or shaking hands.
      • Each player will walk up to the other players coach to shake their hand and show respect to them.
      • The players will exit the Mat in a respectful way bowing on and off the Mat.
      APPAREL AND OTHER EQUIPMENT ALLOWED.
      • CGL authorized clothing. Such as Rash guard. Shorts. Yoga pants. Athletic shorts are allowed.
      • Wrestling shoes are allowed.
      • No jewelry or watches allowed.
      • Hair should be in bands and not open.
      • No loose clothing is allowed.
      • No hard plastic or metal safety braces are allowed.
      • Mouth piece mandatory
      • head gear recommended. But not mandatory.
      • Groin cup for male players is allowed but not mandatory.
      End of Match. 

       
       
    • Competition Area
      • Requirements: In all mat competitions, the mat area shall conform to the following
      • Size: The minimum size shall be 18ft and the maximum size 22ft inside the line of the border line.
      • Plastic Bag: In the 2 neutral corners outside the mat area, a small plastic bag shall be fixed in which the referee shall drop the cotton, tape, or pads.
      Gloves
      • Specification: The gloves shall weigh 8 ounces for all athletes under 70lbs and 10 ounces for athletes over 85lbs. The leather portion shall not weigh more than half of the total weight and the padding not less than half the total weight. The padding of the gloves shall not be displaced or broken. Only clean and serviceable gloves shall be used.
      • CGL glove supervision: All gloves and bandages shall be supervised and signed off by CGL Officials.
      • CGL gloves are to be removed before rendering a decision.
      Wraps
      • Specifications: Standard hand wraps 108 cm or 180 cm. The use of any tapes, gauze, or adhesives is prohibited
      Dress Code
      • Authorized Dress: Athletes shall be dressed in accordance with the following:
      • Clothing: The athlete must wear CGL shorts, or CGL approved shorts
      • Mouth Guard: Mouth Guard shall be worn by all athletes before they begin fighting.
      Athletes may not intentionally remove their mouth guard during the contest and if the athlete does so, the athlete shall be warned or disqualified. If an athlete has his mouthguard knocked out, the referee shall take the athlete to the athlete’s corner – have the mouth guard cleaned and returned to its proper position. While this is being done, the second is not allowed to talk to his/her athlete.
      • Groin protectors: The use of the groin guard is mandatory for male athletes and highly recommended for female athletes.
      • Head-guard: The head-guard is an individual and form fitted item of the athlete’s equipment. Should the athlete’s own head-guard not pass official inspectionbefore the bout, they may use one from the area they receive equipment provided by the organizing committee. The use of the head-guard is mandatory.
      • Shin guards and elbow guards: The use of shin guards and elbow guards is mandatory. This shall conform to CGL specifications.
      • Body protector: The use of body protectors is mandatory for all divisions. It shall conform with CGL specifications.
      • Prohibited objects: The use of grease, Vaseline, thai liniment or products on the arms or any other body part is forbidden. Vaseline is permitted on the face only for the purpose of reducing the risk of cuts.
      • Uniform infraction:  In the event of the athletes’ glove or uniform coming undone during the bout, the referee shall stop the contest to have it attended to.
      Mat Area and Equipment​

      Requirements: The following ring equipment shall be available:
      • Table and chairs for officials.
      • Gong (with striker) or bell.
      • One stop watch.
      • Pads of scoring paper conforming to the pattern drawn up by CGL. No need for such
      • papers if an electronic judging system is used.
      • One microphone connected to the loudspeaker system and another for back up. 
      RULE VI: WEIGH-IN AND WEIGHT CLASSIFICATION FOR

      Weight Classification
      • Weigh in
      The contestants in all weight divisions shall be required to be ready to weigh in on the first morning of the competition. The weight is the one shown by the attested scale. The male athlete being in competition short only and female athletes in competition short and competition top.

      ROUNDS
      • Level 1 ATW Kickboxing
      • 2 Rounds of 1 minute. 1 minute rest between rounds.
      • Level 2 CGL Kickbox
      • 3 Rounds of 1 minute 30 seconds. 1 minute rest between rounds.
      • Level 3 CGL Muay Thai
      • < 10 Bouts
      • 3 Rounds of 1 minute 30 seconds. 1 minute rest between rounds. 
      • > 10 Bouts
      • 3 Rounds of 2 minutes. 1 minute rest between rounds.
      Warnings, cautions, counting, adjusting equipment, or any other reason is not included in the period of round. No additional time may be given. 
      COACHES

      Each athlete is allowed 1 coach who shall be governed by the following rules:
      • The second shall be in possession of a towel and water for their athlete.  
      • CGL Rules and Code of Conduct will  be followed. A second wdhom is in violation of the rules will be disqualified and/or may cause the athlete to be warned or Disqualified.
      • No fould language shall be given to an athlete by a coach during the bout. If a coach violates the rules, he/she may be warned or disqualified. His/her athlete may also be cautioned, warned or disqualified by the referee for offences committed by his/her coach.
      Coach Attire: No inappropriate clothing is allowed. 

      REFEREES AND JUDGES
      • Referee: Each contest shall be controlled by an CGL approved referee who shall officiate in the ring.
      • Judges: Each contest shall be marked by 3 CGL judges who shall be seated separately from the public and immediately adjacent to the mat.
      • Neutrality: Official shall be an approved CGL referee/judge.
      • That each such official shall be of a different gym then of the athletes taking part in the contest.
      • If it is not possible for full neutrality the bout must be marked for CGL senior officials.
      TECHNICAL OFFICIALS
      • The CGL Technical Officials may also take any immediate action they consider necessary to deal with circumstances which would prevent proper conduct of a competition at any session.
      • RULE XIII: THE REFEREE
      • Primary concern: The care of the athlete is the primary concern of the referee.
      • Duties: The referee shall officiate in the ring. He/she shall be dressed in CGL Uniform Shirt.
      The referee shall:
      • See that the rules and code of conduct are strictly observed
      • Maintain control of the contest at all its times.
      • Prevent a lesser athlete from receiving undue and unnecessary punishment.
      • Check the gloves and dress.
      • Shall use 3 words of command:
      Stop - Box - Break
      • The referee shall indicate to an athlete by suitable explanatory signs of gestures any infringement of the rules.
      • At the end of a contest collect and check the papers of the 3 Judges where applicable; after checking the referee shall hand these papers to the Senior Officials.
      Powers of the Referee:
      • To terminate a contest at any stage if he/she considers it too one-sided.
      • To terminate a contest at any stage if one of the athletes has received an injury To which the referee decides he/she should not continue.
      • To caution an athlete or to stop the fight during a contest and administer a warning to an athlete against fouls or for any other reason in the interests of fair play, or to ensure compliance with the rules.
      • To disqualify an athlete who fails to comply immediately with his orders, or behaves towards him in an offensive or aggressive manner at any time.
      • To disqualify a coach who has infringed the rules and the athlete himself/herself if the coach does not comply with the referee’s orders.
      • With or without previous warning, to disqualify a contestant for committing a Intentional foul.
      • In the event of a knockdown, to suspend a count, if an athlete deliberately fails to retire to a neutral corner or delays to do so.
      • To interpret the rules insofar as they are applicable or relevant to the actual contest to decide and take action on any circumstance of the contest which is not covered by a rule.
      RULE XIV: JUDGES
      • Dress: The judges shall be dressed CGL assigned shirt. 
      • Duties
      • Each judge shall independently judge the 2 athletes and decide the winner of each round according to the rules.
      • The number of points awarded to each competitor shall be entered by a judge on his/her scoring paper immediately after the end of each round.
      • At the end of the bout a judge shall total the points, nominate a winner and sign his/her scoring paper and his/her verdict shall be made known to the public.
      • The judge shall not leave his/her seat until the verdict has been announced to the public.
      RULE XV: TIMEKEEPER AND ANNOUNCER
      • Duties of the Timekeeper:
      • The main duty of the timekeeper is to regulate the number and duration of the rounds, the intervals between rounds. The intervals between rounds shall be of
      • a full (1) minute duration.
      • The timekeeper shall commence and end each round by striking the gong or bell.
      • Indicate or give a signal of 10 seconds to clear the ring before the commencement of each round.
      • The timekeeper shall take off time for temporary stoppages or when instructed to do so by the referee.
      • The timekeeper shall regulate all periods of time and counts by a watch or clock.
      • At a “Knock-down” the timekeeper shall signal to the referee with his/her hand the passing of the seconds while the referee is counting.
      • If, at the end of a round, an athlete is “down” and the referee is in the course of counting, the gong indicating the end of the round will not be sounded. The gong will be sounded only when the referee gives the command “Box” indicating the
      • continuation of the match.
      • Duties of Announcer:
      • Announce the name, club or country, weight and corner of both athletes to the public whenever they appear in the ring.
      • 10 seconds before the commencement of each round he/she shall clear the ring by ordering “clear the ring” or “seconds out”.
      • Announce the beginning and ending of each round.
      • Position: They shall be seated directly at the ringside.
      RULE XVI: DECISIONS
      • Decisions shall be as follows:
      • Win on points: At the end of a contest, the athlete who has been awarded the decision by a majority of the judges shall be declared the winner. If both athletes are injured, or are knocked-out simultaneously, and cannot continue the contest, the Judges shall record the points gained by each athlete up to its termination, the competitor with the most points shall be declared the winner.
      • Win by Retirement: If an athlete retires immediately after the rest between rounds, his/her opponent shall be declared the winner.
      • Win by Referee Stoppage: (a) Outclassed:  is the term used to stop a bout when an athlete is outclassed or is unfit to continue. If an athlete, in the opinion of the referee is being outclassed or is receiving excessive punishment, the bout shall be stopped and his/her opponent declared the winner.
      • (b) Injury:
      • i. If an athlete, in the opinion of the referee, is unfit to continue due to injury sustained from legal hits or other action or is unable to move safely
      • for any other physical reasons, the bout shall be stopped and his/her the opponent declared the winner. The right to make this decision rests with the referee, who may consult the doctor. 
      • Win by Disqualification: If an athlete is disqualified, his/her opponent shall be declared the winner. If both athletes are disqualified, the decision shall be announced accordingly. A disqualified athlete shall not be entitled to any prize, medal, trophy, honorable award or grading, relating to any stage of the competition in which the athlete has been disqualified, provided that in exceptional cases, it shall be open to the Senior Official.
      •  Win by Knockout: If an athlete is “down” and fails to resume boxing within 10 seconds, the athlete’s opponent shall be declared the winner by knockout.
      •  Win by 2 Count Total - CGL events only allow 2 total counts in a total match. (not by round) 16.6 No Contest: A bout may be terminated by the referee inside the scheduled distance owing to a material happening outside the responsibility of the athletes, or the control of the referee, such as the ring becoming damaged, the failure of the lighting supply, exceptional weather conditions, etc. In such circumstances, the bout shall be declared “no contest” and in the case of Championships, the Senior Official shall decide the necessary further action.
      • A draw: the judges have scored the competition equally.
      • Incidents in the ring outside the control of the referee:
      POINT SYSTEM
      • Awarding of points: The points will be awarded whenever the athlete hits the opponent by punch, kick, knee, or elbow with force, and lands on target, without being blocked or guarded against. 
      • Ten Points System: 10 points shall be awarded for each round. At the end of each round, the more effective, skillful and forceful athlete will receive 10 points and his/her opponent proportionately less. When athletes are equal, each shall receive 10 points.
      • Steps for awarding points:
      • An athlete wins the round by hitting more using CGL skill than their opponent.
      • An athlete wins the round when using more forceful CGL skill than the opponent.
      • An athlete wins the round when showing less exhaustion or less bruising than the opponent.
      • An athlete wins the round when showing more aggression than their opponent.
      • An athlete wins the round when having less infringement of the rules than their opponent.
      • Non awarding of points
      • Hitting with a lack of CGL skills.
      • Hits which are blocked by the opponent’s arms or legs.
      • Hitting with lack of force even when those hits have landed on target.
      • legally Throwing the opponent without hitting.
      • Hitting while infringing any of the rules.
      • Scoring system:
      • 10 points will be awarded to the athlete who wins the round, and the opponent proportionately less (9-8-7 respectively).
      • 10 points will be awarded to each athlete if they are even in the round.
      • The athlete who wins the round by a small margin will receive 10 points, the opponent will receive 9 points.
      • The athlete who wins the round by a big margin will receive 10 points; the opponent will receive 8 point or 7 points respectively.
      • The athlete will lose 1 point if he receives 1 warning. That warning point may be awarded to the opponent if the judges are in agreement.
      • Concerning Fouls:
      • Referee warning: If the referee warns one of the athletes, the judges may award a point to the other competitor. 
      • End of Bout: At the end of a contest the judges find that the athletes are equal in points, the judge shall award the decision to the athlete:
      • Who has shown the most aggression or who has shown the better style ofCGL or if equal in that respect.
      • Who has shown the better defense (blocking, parrying, side-stepping, etc.) by which the opponent’s attacks have been made to miss.
      • A winner must be nominated in all tournaments. In Dual Matches, a draw decision may be awarded.

      FOULS
      • Cautions, Warnings, and Disqualifications: An athlete who does not obey the instructions of the referee, acts against the competition rules, boxes in any unsportsmanlike manner, or commits fouls, can at the discretion of the referee, be cautioned, warned or disqualified without warning. A referee may, without stopping a contest, caution an athlete at some safe opportunity. If the referee intends to warn an athlete, he/she shall stop the contest, and will demonstrate the infringement. The referee will then point to the athlete and to each of the 5 or 3 judges.
      • A referee having once administered a warning for a particular foul cannot issue a caution for the same type of offence. Three (3) cautions of the same type of foul will mandatorily require a warning to be issued. Only 3 warnings may be given to the same athlete in one contest. The third warning brings automatic disqualification.
      • Types of fouls:
      • Biting, head-butting, spitting at an opponent, pressing on opponent’s eyes with the thumb.
      • Intentionally spitting out the gum shield.
      • Throwing, bending the back of the opponent with Judo or Wrestling techniques.
      • Falling over while the opponent is lying on the floor.
      • Attacking the opponent who is down or who is in the act of rising.
      • Locking of the opponent’s arm or head.
      • Completely passive defense by means of double cover and intentionally falling to avoid a hit.
      • Not stepping back when ordered to “break”. Attempting to hit the opponent immediately after the referee has ordered “Stop” and before taking a step back.
      • Assaulting or behaving in an aggressive manner towards the referee at anytime.
      • Kneeing the groin of the opponent, if the athlete is unintentionally hit by CGL skill and unable to continue the fight, the referee will pause the fight
      • for 5 minutes to allow the hit athlete to take a rest. If the athlete refuses to resume the fight after 5 minutes rest he (she) will be declared as the “loser”.
      • Holding the opponent’s leg and pushing forward more than 1 step without attacking with any one of the muaythai skills.
      • Intentionally falling down to avoid being hit while his/her leg is held by the opponent.
      • Using any kind of forbidden substance acknowledged by World Anti-Doping Agency (WADA)
      • Coaches: Each athlete can be held responsible for his/her Coaches’ actions.
      • Referee consults Judges: If a referee has any reason to believe that a foul has been committed which the referee has not seen, he/she may consult the judges.
      KNOCK-DOWN
      • Definition: An athlete is considered “down”:
      • If an athlete touches the floor with any part of his body other than his/her feet as the result of a hit or series of hits.
      • If an athlete hangs helplessly on the ropes as the result of a hit or series of hits.
      • If an athlete is outside or partly outside the ropes as the result of a hit or series of hits.
      • If following a hard hit an athlete has not fallen and is not lying on the ropes, but is in a semi-conscious state and cannot, in the opinion of the referee, continue the round.
      • The Count: In the case of a knock-down, the referee shall immediately begin to count the seconds. When an athlete is “down” the referee shall count aloud from one(1) to ten(10) in 
      • Opponent’s responsibilities: If an athlete is down, his/her opponent must at once go to the neutral corner as designated by the referee. He/she may only continue against the opponent who is knocked down after the latter has gotten up and on the command “Box” Bowing and Wai Before and After Bout
      • Purpose: Before beginning and after a bout, athletes shall bow or wai hands in a proper manner, as a sign of a purely sporting and friendly rivalry in accordance with the CGL rules.

      CGL Body Strike
      • No Head Contact
      • No strikes below the waist
      • No clinching
      • No Jumping attacks
      • No elbows
      • No Spinning Backfists
      • 1 Step / 1 Strike With Catch
      • No Sweeps / Dumps
      • No Takedowns / Throws

      CGL Kickboxing
      • No Clinching
      • No Elbows
      • No Headkicks 
      • No Knees to Head
      • No Teeps or Sidekicks below waist
      • 1 Step / 1 Strike With Catch
      • No Sweeps / Dumps
      • No Takedowns / Throws

      CGL Mod Muay Thai
      • No Elbows
      • No Knees to Head
      • No Teeps or Sidekicks below waist
      • 1 Step / 1 Strike With Catch
      • Sweeps Dumps Permitted
      • No Takedowns / Throws