Rules Book

    • Match Time, Starting Position, and Scoring

      • 1 Round of 4 min.
      • Starting in a standing posture wrestling stance in the center of the mat, competitors will shake hands before engaging physically after the referee signals with a verbal start.
      • Competitors will attempt to submit one another during each 4 min. round as many, or more times than their opponent with each submission being acknowledged by a physical and/or verbal “tap” that will be broken by the referee and repositioned back in the center of the mat with a verbal “point” acknowledging the player who achieved the submission. Each submission counts as a point and is added up in total for each individual at the end of both rounds to determine the winner by most accumulated submissions.
      • Possible legal submissions such as Arm bars, Kimura/Fig 4 Locks, Americana Locks, Guillotines, Head and Arm Chokes, & Mata Leon/Rear Naked Chokes are allowed. NOTE: A verbal & physical tap can come at any time and will be considered a point even though the tap is not a submission hold.
      • A “5 Point Spread” has been added to this event meaning you must be winning by a maximum of 5 submissions more than your opponent to be considered a win.

      Continuous Grappling Prohibited Techniques & Fouls

      • No High Altitude/Pick up Takedowns & Throws that do not follow opponent to the floor! (e.g., Suplex, Uchi Mata, Ippon Seo Nage, etc.) All takedowns must be followed to the floor!
      • Spinal/Cervical Locks such as Can Openers, Crucifix, Twisters, etc., are illegal and attempting them will result in disqualification.
      • Lower Body Joint Locks such as Heel Hooks, Straight Ankle Locks, Knee Bars, Fig. 4/Toe Holds, Banana Splits, Calf Slicers, etc., are illegal and attempting them will result in disqualification.
      • No Striking of any kind!
      • No Scissor Takedowns!
      • Unbecoming/Unsportsmanlike behavior such as cursing, taunting, or foul language may result in disqualification.
      • Running out of bounds to flee submissions in favor of a reset may result in a point awarded to the other player or disqualification if the offense continues.
      • No slamming, spiking, or throwing an opponent out of the match area!
      • No grabbing of clothes, or performing small joint manipulation (e.g., finger twists, ear pulls, fish hooks, eye pokes, etc.)
      • No groin protectors, metal braces, hair products, or lotions of any kind are allowed. Violations may result in disqualification.
    • Match Time, Starting Position, and Scoring

      • 2 Rounds of 1.5 min with a 30 second rest period between rounds and a 3rd round as a tie breaker if needed. Both competitors begin by kneeling and having an arm inside grip (elbow-bicep area) and one arm outside grip (triceps area).
      • The winner will be decided by the accumulation of points totaled at the end of each round. Points are scored when a player's hand, forearm, body (stomach or chest), rear (buttocks), back shoulders, mid back, or lower back touches the floor from being off-balanced by the opponent’s techniques from the starting position.
      • In the event of a tie, a 3rd round will be used to determine the winner based only on the points scored in that round.

      Takedown Wars Prohibited Techniques & Fouls

      • No High Altitude/Pick up Takedowns & Throws
      • No Striking of any kind!
      • Stalling or lack of engagement: Players not attacking or defending may receive 3 verbal warnings before being told to "stop" and reset at the center of the mat. A "point for stalling" may be awarded to the opponent.
      • No intentional striking of an opponent!
      • Unbecoming/Unsportsmanlike behavior such as cursing, taunting, or foul language may result in disqualification.
      • No running out of bounds!
      • No slamming, spiking, or throwing an opponent out of the match area!
      • No grabbing of clothes or small joint manipulation (e.g., finger twists, ear pulls, fish hooks, eye pokes, etc.)
      • At least one knee must remain grounded (on the floor) at all times.
    • Match Time, Starting Position, and Scoring

      • 2 Rounds of 1.5 min with a 30 second rest period between rounds and a 3rd round as a tie breaker if needed. Both competitors begin by kneeling on one knee with one foot flat and having an arm outside grip (elbow-triceps area) and one “collar tie”/neck grip.
      • One point will be awarded every time an opponent manages to pin the other to the mat for a total of 3-count by the referee. The scoring zone is from the back of the shoulders down to the lower buttocks, and the action must occur within bounds to be counted.
      • Upon scoring, a verbal “point” will be acknowledged by the referee, and both players will reset in the starting position.
      • Each pin counts as a point and is added up at the end of both rounds to determine the winner based on the most accumulated pins.
      • Contact must be maintained with the opponent throughout the round to avoid being considered “stalling.”

      Pinning Prohibited Techniques & Fouls

      • Players not attacking or defending (“stalling”) may receive up to 3 verbal warnings before being told to “stop” and reset at center, with a “point for stalling” awarded to the opponent.
      • No intentional striking of an opponent.
      • Unbecoming/Unsportsmanlike behavior such as cursing, taunting, or foul language may result in disqualification.
      • No running out of bounds.
      • No slamming, spiking, or throwing an opponent out of the match area.
      • No grabbing of clothes or small joint manipulation (e.g., finger twists, ear pulls, fish hooks, eye pokes, etc.).
      • No submissions of any kind are allowed.
    • Match Time, Starting Position, and Scoring

      • 2 Rounds of 2 min with a 30 second rest period between rounds and a 3rd Round if necessary to determine the winner if no submission or tap out has been achieved.
      • Competitors begin the round in Traditional Muay Thai or Boxing stance, bowing or signaling their readiness by placing the right-hand fist into the left open palm with a bow, then touching gloves before starting the round.
      • The winner will be decided by a submission during any round, or judged as the "more effective striker" based on Modified Muay Thai Rules.
      • A submission at any time ends the match. If a competitor cannot continue due to injury, refuses to continue, or cannot answer the starting bell of a round, and no fouls occurred, the opponent is awarded the win.

      Skrappling Prohibited Techniques & Fouls

      • No punches or kicks to the head of an opponent.
      • No elbows or knees to the head in the clinch. Knees to the body are allowed.
      • No scissor takedowns.
      • No striking a downed opponent. A downed opponent is one with 3 or more points of contact on the ground (e.g., hand, knee, foot simultaneously). Violations may result in disqualification.
      • Stalling: Players who do not attack or defend may receive 3 verbal warnings. After that, the match will be reset at the center with a “point for stalling” awarded to the opponent.
      • Note on Stalling: Includes running out of bounds to avoid engagement or takedowns, or showing “timidity” (intentionally disengaging or ignoring referee warnings). Referees have full discretion.
      • No intentional strikes to the back of the head.
      • Unbecoming or unsportsmanlike conduct (cursing, taunting, foul language) may lead to disqualification.
      • No slamming, spiking, or throwing an opponent out of the match area.
      • No grabbing of clothes or small joint manipulation (e.g., finger twists, ear pulls, fish hooks, eye pokes, etc.).
      • No high altitude/pick-up takedowns or throws that do not follow the opponent to the floor (e.g., Suplex, Uchi Mata, Ippon Seo Nage). All takedowns must end on the ground in a position of dominance.
      • Absolutely no spinning attacks.
      • Spinal/Cervical locks such as Can Openers, Crucifix, Twisters, etc., are prohibited. Attempting these will lead to disqualification.
      • Lower body joint locks such as Heel Hooks, Straight Ankle Locks, Knee Bars, Toe Holds, Banana Splits, Calf Slicers, etc., are prohibited and result in disqualification if attempted.
      • Absolutely no striking or slamming once the match enters the ground phase.
      • Absolutely no slamming to escape submission attempts.
    • Match Time, Starting Position, and Scoring

      • 2 Rounds of 1.5 min with a 30 second rest period between rounds and a 3rd round as a tie breaker if needed.
      • Competitors begin the round in Traditional Muay Thai or Boxing stance, bowing or signaling their readiness by placing the right-hand fist into the left open palm and bowing to each other, followed by touching gloves before the first round begins.
      • Competitors are allowed to use an array of both traditional style strikes and Muay Thai strikes within the round, targeting the body/torso, thighs, and calves of the opponent.

      Body & Leg Striking Prohibited Techniques and Fouls

      • No punches to the head of an opponent.
      • No kicks to the head of an opponent.
      • No clinching or clinch fighting.
      • No elbows.
      • No head kicks.
      • No knees.
      • No teeps or side kicks below the waist (i.e. to the knees or thighs of an opponent).
      • No kick catches.
      • No sweeps or dumps.
      • No takedowns or throws.
      • No spinning attacks.
      • Stalling: Players not attacking or defending may receive 3 verbal warnings. After that, the match may be stopped and reset at center with a “point for stalling” given to the opponent.
      • Note on stalling: This includes running out of bounds to avoid strikes or intentional disengagement (“timidity”), as well as ignoring referee warnings. Referees, with full CGL discretion, may judge and penalize these actions.
      • No intentional strikes to the back of the head.
      • Unbecoming/unsportsmanlike behavior such as cursing, taunting, or foul language may result in disqualification.
      • No grappling of any kind is allowed.
    • Match Time, Starting Position, and Scoring

      • 2 Rounds of 1.5 minutes with a 30 second rest period between rounds and a 3rd round as a tie breaker if needed.
      • Competitors begin the round in Traditional Muay Thai or Boxing stance, bowing or signaling their readiness by placing the right hand in a fist into the left open palm and bowing to one another, followed by touching gloves before the first round begins.
      • Competitors are allowed to use an array of both traditional style strikes and Muay Thai strikes within the round.

      Modified Muay Thai Prohibited Techniques and Fouls

      • No elbows at any time.
      • No knees to the head at any time.
      • No teeps or side kicks below the waist (i.e., to the knees or thighs of an opponent).
      • Only 1 step - 1 strike is allowed with kick catches.
      • No sweeps or dumps.
      • No takedowns or throws.
      • No scissor takedowns.
      • KIDS/YOUTH DIVISIONS (12 y/o & under) are not permitted to punch and kick to the head.
      • KIDS/YOUTH DIVISIONS are not permitted to use knees.
      • No knees are allowed for Novice Divisions.
      • No spinning attacks of any kind are allowed.
      • Stalling: Players not attacking or defending may receive up to 3 verbal warnings. Afterward, the match may be reset at the center with a “point for stalling” awarded to the opponent.
      • Note: Stalling includes running out of bounds to avoid engagement or showing “timidity” (i.e., intentionally disengaging or ignoring referee instructions). Referees have full discretion under CGL guidelines.
      • No intentional strikes to the back of the head.
      • Unbecoming or unsportsmanlike behavior such as cursing, taunting, or foul language may result in disqualification.